tangible-play-inc > tangible-play-inc Employee Directory > Wenyu Wu
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Wenyu Wu
Software Engineer, Games
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Location: Vancouver, British Columbia, CanadaApprox. Years of Experience: 10
Wenyu Wu's Current Workplace
Osmo
Company Size
51-300
Amount Raised
$32.5M
Osmo is an award-winning accelerated learning system that is changing the way children interact with games. Osmo games combine physical interactions with digital experiences to make learning fun.\n\nOsmo was recently acquired by Byju’s, a highly successful company focused on making learning fun. This puts Osmo in a unique position, still acting as a small company, but with the backing and resources of a much larger one. Byju’s has recently raised $540 million and was valued at over $10.5 billion.\n\nOsmo is headquartered in Palo Alto, CA.
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Notable Investors
Accel, Houghton Mifflin Harcourt, StartX (Stanford-StartX Fund), Sesame Workshop, Upfront Ventures
Toys
EdTech
E-Learning
Edutainment
Gamification
STEM Education
Experience
Software Engineer, Games
Osmo
Apr 2019 - Jul 2022
3 yrs 4 mos
Software Engineer
Jam City
Jan 2018 - Apr 2019
1 yr 4 mos
Working in iOS app developing environment, using XCode as main dev tool. Using Git as version control tool. Harry Potter: Hogwarts Mystery Engineering team(mobile title) -Designing and Implementing new game features and UI features. -Design and refactoring existing modules -Implementing Javascript and python tools for game server -Maintaining code base and fixing bugs Futurama: Worlds of Tomorrow Engineering team (mobile title) -Constructing and maintaining new game features from specs, also making further update according to changing specs (C++). -Improving and fixing bugs in game engine -Working closely with QA and designers to test new features and find issues. -Adding new feature and maintaining html tool
Software Engineer
Vicarious Visions
Jan 2017 - Dec 2017
1 yr
Destiny 2 engineering team, worked on Destiny 2 PC version. (FPS) -Design, implement and maintain a social UI module -Develop content tool and fix workflow bugs that improves designers'​ quality of life. -Upgrade infrastructure and integrating new tools into existing infrastructure framework to make workflow more efficient -Develop C# and C++ tools analyzing code build performance -Worked on Blizzard Battle.net integration -Used Perforce as version control tool
Unity Android Developer
Carnegie Mellon University
May 2016 - Jan 2017
9 mos
Unity Android Application that trains blind people echolocation. -Building game framework -Designing and implementing scalable game modules publication: ECHOEXPLORER: A GAME APP FOR UNDERSTANDING ECHOLOCATION AND LEARNING TO NAVIGATE USING ECHO CUES Author Wu, Wenyu Morina, Rudina Schenker, Arley Gotsis, Alexander Chivukula, Harsha Gardner, Madeline Liu, Felix Barton, Spencer Woyach, Steven Sinopoli, Bruno Grover, Pulkit Heller, Laurie M.
Software Engineer Intern
Akuna Capital
May 2014 - Aug 2014
4 mos
Back-end C++ development. Testing and debugging software.
Education
  • 2015 - 2017
    Carnegie Mellon UniversityMaster of Entertainment Technology, Entertainment Technology
  • 2011 - 2015
    University of Illinois Urbana-ChampaignBachelor’s Degree, Computer Engineering