
Software Engineer, Games
Osmo
Apr 2019 - Jul 2022
• 3 yrs 4 mos
Software Engineer
Jam City
Jan 2018 - Apr 2019
• 1 yr 4 mosWorking in iOS app developing environment, using XCode as main dev tool.
Using Git as version control tool.
Harry Potter: Hogwarts Mystery Engineering team(mobile title)
-Designing and Implementing new game features and UI features.
-Design and refactoring existing modules
-Implementing Javascript and python tools for game server
-Maintaining code base and fixing bugs
Futurama: Worlds of Tomorrow Engineering team (mobile title)
-Constructing and maintaining new game features from specs, also making further update according to changing specs (C++).
-Improving and fixing bugs in game engine
-Working closely with QA and designers to test new features and find issues.
-Adding new feature and maintaining html tool

Software Engineer
Vicarious Visions
Jan 2017 - Dec 2017
• 1 yrDestiny 2 engineering team, worked on Destiny 2 PC version. (FPS)
-Design, implement and maintain a social UI module
-Develop content tool and fix workflow bugs that improves designers' quality of life.
-Upgrade infrastructure and integrating new tools into existing infrastructure framework to make workflow more efficient
-Develop C# and C++ tools analyzing code build performance
-Worked on Blizzard Battle.net integration
-Used Perforce as version control tool

Unity Android Developer
Carnegie Mellon University
May 2016 - Jan 2017
• 9 mosUnity Android Application that trains blind people echolocation.
-Building game framework
-Designing and implementing scalable game modules
publication:
ECHOEXPLORER: A GAME APP FOR UNDERSTANDING ECHOLOCATION AND LEARNING TO NAVIGATE USING ECHO CUES
Author
Wu, Wenyu
Morina, Rudina
Schenker, Arley
Gotsis, Alexander
Chivukula, Harsha
Gardner, Madeline
Liu, Felix
Barton, Spencer
Woyach, Steven
Sinopoli, Bruno
Grover, Pulkit
Heller, Laurie M.

Software Engineer Intern
Akuna Capital
May 2014 - Aug 2014
• 4 mosBack-end C++ development.
Testing and debugging software.