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Tony Wong
Software Engineer 6
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Location: San Francisco, California, United StatesApprox. Years of Experience: 30
Tony Wong's Current Workplace
Netflix
Company Size
2500+
Amount Raised
$5.0B
Netflix is one of the world's leading entertainment services, with over 300 million paid memberships in over 190 countries enjoying TV series, films and games across a wide variety of genres and languages. Members can play, pause and resume watching as much as they want, anytime, anywhere, and can change their plans at any time.
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Notable Investors
Foundation Capital, TCV, IVP, WS Investments, Groupe Arnault
Film
Internet
Online Games
TV Production
Video on Demand
Video Streaming
Film Production
Subscription Service
Digital Entertainment
Media and Entertainment
Experience
Software Engineer 6
Netflix · Full-time
May 2024 - Present
10 mos
Epic Games
Jan 2019 - May 2024
Principal Software Engineer
Jan 2021 - May 2024
3 yrs 5 mos
Gameplay, media technology.
Senior Engineer
Jan 2019 - Jan 2021
2 yrs 1 mo
Media technology, WebRTC.
Principal Software Developer
Hulu
Sep 2015 - Oct 2018
3 yrs 2 mos
Hulu VR - Only dedicated engineer on team. - Handled porting to all platforms (GearVR, Daydream, Oculus Rift, MS Immersive, PSVR) using Unity. - Handled social aspects, input, and controls. - CPU and GPU optimisations. - Worked closely with artists to create environments. - Created visual scripting language for artists to create interactive elements. - Created automated test bed to check that app would run correctly every night. - Created glow functionality for Door No.1.
TouchFactor
Mar 2013 - Aug 2015
CTO
Oct 2014 - Aug 2015
11 mos
TouchFish - iOS - Kept project up to date with the latest version releases from Unity. - Liaised with Unity to resolve issues found in their systems.
Lead Software Engineer
Mar 2013 - Oct 2014
1 yr 8 mos
TouchFish - iOS - Implementing gameplay mechanics including Steward, fish, Market, Journal, and Social Toolbox. - Created framework for mini games, and added Steward Says and Bumper Fish mini games. - Native plugins to handle devices like the camera, photo libraries, etc. - Profiling and optimizing gameplay code.
Lead Gameplay Engineer
LucasArts
Aug 2009 - Mar 2013
3 yrs 8 mos
Star Wars 1313 - Implementing gameplay mechanics including camera, weapons, cover, locomotion. - Working with animators to achieve high fidelity and responsive movement, and also with technical artists to resolve rig and ragdoll issues. - Helping provide the tools to create cinematics, provide solutions to how to build the cinematics. - Supporting lighters to resolve issues and improve their workflow. - Managing level streaming. - Providing support to designers to build their levels. - Implement frontend and hud screens. - Profiling and optimisation of gameplay code. - Hiring and training new staff. - Managing team of 3-5 engineers. - Coordinating and training engineering assets overseas at LucasFilm Singapore.
Factor 5, LLC
Jul 2001 - Dec 2008
Lead Software Engineer
Jul 2006 - Dec 2008
2 yrs 6 mos
Lair - PS3 - Ground controls and camera, AI, army system, gameplay, animation, SPU optimisations. - Hiring new staff. - Managed team of 4 engineers.
Software Engineer
Jul 2001 - Jul 2006
5 yrs 1 mo
Lair - PS3 - Ground controls and camera, AI, army system, gameplay, animation, SPU optimisations - Hiring new staff. Unnamed title - XBox - Network code, water shader, gameplay code. Rebel Strike - Nintendo GameCube - AI, animation, frontend. Rogue Leader - Nintendo GameCube - AI, asteroid, debris and bloke graphic engines, frontend.
Rare Ltd
1995 - 2001
Lead Software Engineer
1999 - 2001
2 yrs
Conker's Bad Fur Day - Nintendo 64 - Graphics engine, AI, general structure, conversion tools. - Managed team of 5 engineers.
Software Engineer
1995 - 1999
4 yrs
Perfect Dark - Nintendo 64 - Virtual memory system, provided full access to all floating point registers. Conker's Bad Fur Day - Nintendo 64 - Graphics engine, AI, general structure, conversion tools Killer Instinct Gold - Nintendo 64 - Graphics engine, porting, general structure. Killer Instinct 2 - Arcade Machine - AI, background compression
Education
  • 1992 - 1995
    University of CambridgeBachelor of Arts (B.A.), Computer Science