roblox > roblox Employee Directory > 🤖 Nicolas Gramlich
nicolasgramlich
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🤖 Nicolas Gramlich's Personal Email and Phone Number
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🤖 Nicolas Gramlich
Principal Software Engineer
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Location: San Francisco, California, United StatesApprox. Years of Experience: 14
🤖 Nicolas Gramlich's Current Workplace
Roblox
Company Size
2500+
Amount Raised
$856.7M
Roblox's vision is to reimagine the way people come together. Our mission is to connect a billion people with optimism and civility.\n\nWhat is Roblox?\n\nRoblox is a platform where people come together virtually to share experiences. Every day, tens of millions of people from around the world come to Roblox to learn, work, play, connect, communicate, and socialize in immersive digital experiences all built by a global community of creators.\n\nPowered by Creators\n\nRoblox is powered by a global community of millions of developers and creators who produce their own immersive multiplayer experiences each month using Roblox Studio, our intuitive desktop design tool. Any experience imaginable can be created on Roblox.\n\nHow Popular?\n\nRoblox is ranked as one of the top entertainment platforms for audiences under the age of 18 based on average monthly visits and time spent (Comscore). Our popularity is driven purely by the community with millions of people signing up through word of mouth every month.
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Notable Investors
Tencent, Temasek Holdings, Andreessen Horowitz, Warner Music Group, Tiger Global Management
Gaming
Video Games
Communities
Online Games
Virtual World
Developer Platform
Experience
Principal Software Engineer
Roblox · Full-time
Apr 2022 - Present
3 yrs 2 mos
■ Application-Platform Team (aka Core-Services) - Primary owner of one of the most critical and high Request/s services in Roblox - Reduce Timeouts by 99.95% 📉 - Reduce P99 Latency by 80% 📉 - Improve scalability of service to 8x Requests/s at same cost 📈 ■ Lead workstream in Active/Active readiness efforts
Founder
Yeet Studios · Self-employed
Jan 2020 - Present
5 yrs 5 mos
Sideprojects
Sideprojects
2006 - Present
19 yrs 5 mos
Collection of different personal side projects unaffiliated with any company. Highlights: ■ FarmTower - A casual Android game with over 2M downloads, that peaked in the top 5 Android games in the Android Market (aka Google Play Store). ■ Bitcoin ATM - Arduino+Android hardware project ■ VAmp - Video Amplification ■ Autonomous hexapod robot ■ A Play! - a software-only multiplayer game console FarmTower - Game A Play! - Multiplayer pocket console! Bitcoin ATM
Contract Software Engineer
Pinwheel · Freelance
Oct 2020 - Apr 2022
1 yr 7 mos
Principal Software Engineer
Volvo Car Group · Full-time
Sep 2017 - Apr 2022
4 yrs 8 mos
Engineering: ■ Development of the backend of the Volvo Valet Pickup & Delivery product in a team of 2. - Node.js & Sequelize backend. - Transactional data integrity in MySQL. - Cutting edge Typescript frameworks and approaches. - Modern microservice architecture. - Continuous Deployment on AWS powered by Spinnaker and Kubernetes. Product/Design: ■ Involvement in initial customer facing and internal product decisions.
Senior Staff Software Engineer (acquired by Volvo)
Luxe · Full-time
Mar 2014 - Sep 2017
3 yrs 7 mos
Acquired by Volvo in 2017. Engineering: ■ Conceptualized, architected and implemented the next generation logistics engine in a team of 3. - Transactional data integrity in MySQL. - Cutting edge Node.js frameworks and approaches. - Simplified complex graph based data into human readable data format. - Optimization of high throughput, high payload-size endpoints. - Topological debug visualizer tool. ■ Shaped engineering culture from 2 to 17 (and growing) engineers. - Involved in interviewing up to VP level. - Actively trained and managed several engineers. ■ Created the Continuous Deployment strategy and environments using Spinnaker (Netflix). ■ Created the flexible pricing infrastructure with location and time based peak/surge pricing. ■ Created the Android customer app. - Modern, modular architecture using Mortar, Flow and Dagger for Dependency Injection. - Push Notifications. - Designed for all resolutions with internationalization in mind. - Prototyped Android Wear app. ■ Created a tool to create animated heatmaps from massive location datasets. ■ Created the Continuous Integration environment for the Android app and backend (Jenkins/Travis). - Utilized a multitude of analysis tools (coveralls, codeclimate, jscs, jshint, emma, lint...). ■ Created a secondary/fallback internal tool to visualize the ongoing logistics in realtime. ■ Created a framework for sending automated event based emails/notifications to alert in-field operations staff. ■ Created various chart.io dashboards. ■ Created of the initial dispatch algorithm, efficiently serving thousands of real life customers in 8 cities. ■ Brought both iOS customer and employee app from prototype to production readiness. ■ Wrote a majority of the initial backend (Node.JS). Product/Design: ■ Deep involvement in initial customer facing and internal product decisions. ■ Designed large parts of the Android app. - Ensured to keep a look and feel natural to Android users. Urban Pulse - Luxe - Heatmap Visualization On Demand Parking & Valet Services - Luxe Valet Luxe Aims To Solve San Franciscans' Parking Woes
CEO & Founder (acquired by Zynga)
AndEngine
Apr 2010 - Jul 2016
6 yrs 4 mos
Acquired by Zynga in 2011. AndEngine is a free 2D OpenGL Game Engine for the Google Android platform. AndEngine is used in over 20000 Android apps and games, including major hits from Zynga, and was installed over 1 Billion times on 100's of millions of Android devices across the globe. Most famously the global sensation Flappy Bird was developed using AndEngine. Several books have been written about AndEngine development, some of them received technical guidance and were reviewed by me. Noogra Nuts (5M Downloads) Greedy Spiders (5M Downloads) Zombie Age 2 (50M Downloads)
AndDev
anddev.org
Nov 2007 - Jul 2016
8 yrs 9 mos
anddev.org was the at the time world's largest Android Development Community providing Tutorials on the Google Android Platform.
Senior Software Engineer
Zynga · Full-time
Jul 2011 - Mar 2014
2 yrs 9 mos
■ With Friends Platform ■ Words With Friends (Android) ■ Internal Android engineer retraining workshops ■ AndEngine OpenGL ES 2.0 development
AndNav
AndNav
Sep 2008 - Feb 2010
1 yr 6 mos
AndNav was the first (yes, way before Google did it itself) turn-by-turn navigation software for the Google Android platform. Featuring text-to-speech, multi language support, satellite imagery, 2.5D view, POI, waypoints, address search, ... AndNav was way ahead of its time and competitors. AndNav2 in Street Mode AndNav2 in Satellite Mode
Intern
Fraunhofer USA Center for Experimental Software Engineering
Sep 2008 - Feb 2009
6 mos
Education
  • 2010 - 2011
    Fachhochschule DarmstadtMSc., Computer Science, Computer Graphics
  • 2006 - 2010
    Technische Hochschule MannheimBSc, Computer Science