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lewis-weaver
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Lewis Weaver
Software Engineer
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Location: Redmond, Washington, United StatesApprox. Years of Experience: 16
Lewis Weaver's Current Workplace
Meta
Company Size
2500+
Amount Raised
$24.6B
Meta's mission is to build the future of human connection and the technology that makes it possible. \n\nOur technologies help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology.\n\nTo help create a safe and respectful online space, we encourage constructive conversations on this page. Please note the following:\n\n• Start with an open mind. Whether you agree or disagree, engage with empathy.\n• Comments violating our Community Standards will be removed or hidden. Please treat everybody with respect.\n• Keep it constructive. Use your interactions here to learn about and grow your understanding of others.\n• Our moderators are here to uphold these guidelines for the benefit of everyone, every day.\n• If you are seeking support for issues related to your Facebook account, please reference our Help Center (https://www.facebook.com/help) or Help Community (https://www.facebook.com/help/community).\n\nFor a full listing of our jobs, visit https://www.metacareers.com\n
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Notable Investors
PayPal, Microsoft, General Atlantic, Accel, Peter Thiel
Mobile Apps
Social Media
Social Network
Social Media Advertising
Experience
Software Engineer
Meta · Full-time
Sep 2022 - Present
2 yrs 9 mos
Senior Software Engineer
NVIDIA · Full-time
Nov 2021 - Aug 2022
10 mos
Creating a world scale simulation engine for training autonomous vehicle AI networks DriveSIM. Solving multi node, multi GPU and massive scale computational problems with a data-oriented architecture. Skills: Python (Programming Language) · C++
Software Engineer
Oculus VR
Sep 2018 - Nov 2021
3 yrs 3 mos
The lead developer of the Oculus Interaction SDK - Official Unity package that solves the hard parts of hand and controller inputs on AR/VR devices by providing an easy to integrate set of prefabs. Built the Oculus OpenXR input runtime for Quest 1/2. Skills: Openxr · Unity · Virtual Reality (VR) · C++
Microsoft
Sep 2016 - Jul 2018
Software Development Engineer
Dec 2017 - Jul 2018
8 mos
Software Engineer for the Windows Mixed Reality developer platform. Building the WebVR 1.1 and WebXR API's that developers use to create VR applications on the web, and the WinRT API's that developers can use to create apps for HoloLens. Skills: Virtual Reality (VR) · C++
Program Manager
Sep 2016 - Dec 2017
1 yr 4 mos
Working on the HoloLens team, in Redmond.
Manager
Deloitte Australia
Jun 2015 - Sep 2016
1 yr 4 mos
Lead Developer and Lead Solution Architect for the NSW Government 'Identity Hub' initiative, a bespoke Java Identity Management SaaS Platform that I spearheaded design and development of at Dataweave (leading to the company acquisition).
Architect & Technical Lead
Dataweave Pty Ltd
Jun 2012 - Jun 2015
3 yrs 1 mo
Responsible for project managing and technically leading application development and integration projects in a variety of technologies, primarily based in the Java/Oracle technical stack, for government and large enterprise clients including: NSW Health (eHealth), Public Service Commission, Dept. Financial Services and Innovation, Transgrid.
Ecommerce
Amblique
Dec 2011 - Jun 2012
7 mos
Developed integration layer to connect third parties via web services, and lead development of greenfields financial discounting engine Amblique's flagship product. Skills: C#
Game Engine Developer
Epiphany Games Pty Ltd
2004 - Mar 2011
7 yrs 3 mos
Led a team of developers to create the Terrain & Environment engine for GameBryo. Skills: DirectX · C++
Education
  • 2004 - 2009
    University of SydneyBCST, Software Development