netflix > netflix Employee Directory > Gina Chuang Granger
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Gina Chuang Granger's Personal Email and Phone Number
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Gina Chuang Granger
Senior Software Engineer
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Location: Los Angeles Metropolitan AreaApprox. Years of Experience: 19
Gina Chuang Granger's Current Workplace
Netflix
Company Size
2500+
Amount Raised
$5.0B
Netflix is one of the world's leading entertainment services, with over 300 million paid memberships in over 190 countries enjoying TV series, films and games across a wide variety of genres and languages. Members can play, pause and resume watching as much as they want, anytime, anywhere, and can change their plans at any time.
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Notable Investors
Foundation Capital, TCV, IVP, WS Investments, Groupe Arnault
Film
Internet
Online Games
TV Production
Video on Demand
Video Streaming
Film Production
Subscription Service
Digital Entertainment
Media and Entertainment
Experience
Netflix
Oct 2018 - Present
Senior Software Engineer
Oct 2021 - Present
3 yrs 8 mos
Digital Content Production Pipeline Engineer
Oct 2018 - Oct 2021
3 yrs 1 mo
Software Engineer
Sony Pictures Imageworks
Dec 2013 - Sep 2018
4 yrs 10 mos
- Work with lead lighters to simplify their workflow --- Implement a light mixer within Katana and as a standalone tool, to enable faster iterations and looks - Work with lead hair artists to facilitate their throughput in both Maya and Katana --- Develop and optimise Katana plugins and workflow for hair, geometry instancing, and feathers --- Optimise Maya interactivity with geometry instancing and hair
Production Software Engineer
Pixar Canada
May 2012 - Oct 2013
1 yr 6 mos
- Worked with lead lighters to scope and create new features to achieve complex looks --- Renderman imagers that allow tweaking vibrance, contrast and hue --- Renderman shaders that allow more refined controls for different lights --- hardware shaders to interactively view changes in proprietary software --- simplified user interfaces to improve usability
Rising Sun Pictures
Aug 2008 - May 2012
Pipeline Developer
Aug 2008 - May 2012
3 yrs 10 mos
- Responsible for a custom data format containing mesh information exported from and imported into 3rd party applications. ---Maya mesh shape plug-in that displays the cache data via OpenGL vertex buffer drawing or display list ---3delight procedural to render the cache data ---Houdini SOP node plug-in and delayed load geometry procedural - Created asset management UIs that interface internal data with 3rd party applications to enable supervisors, coordinators, and artists to efficiently manage and pass assets between disciplines in the vfx pipeline.
Technical Director
Aug 2008 - Dec 2008
5 mos
Software Engineer
Rising Sun Research
Feb 2007 - Aug 2008
1 yr 7 mos
Development of cineSpace colour management suite.
intern
Naval Surface Warface Center Dahlgren Division
May 2005 - Jul 2005
3 mos
created a 3D simulation of a tactical situation
Education
  • 2006 - 2007
    Carnegie Mellon UniversityMasters, Entertainment Technology
  • 2002 - 2006
    University of PennsylvaniaBachelor of Engineering, Digital Media Design