discord > discord Employee Directory > Bradley Buchanan
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Bradley Buchanan
Software Engineering Manager
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Location: Seattle, Washington, United StatesApprox. Years of Experience: 12
Bradley Buchanan's Current Workplace
Discord
Company Size
2500+
Amount Raised
$995.4M
Founded in 2015, Discord is a voice, video and text app that helps friends and communities come together to hang out and explore their interests - from artists and activists, to study groups, sneakerheads, plant parents, and more. With 150 million monthly users across 19 million active communities, called servers, Discord has grown to become one of the most popular communications services in the world. Discord was built without selling ads or user data and instead, offers a premium subscription called Nitro that gives users special perks like higher quality streams and fun customizations.\n\nAnd we're hiring! If this strikes a chord with you, come build belonging with us: https://discordapp.com/jobs for openings.
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Notable Investors
Tencent, General Catalyst, Greylock, Accel, Index Ventures
Video Chat
Communities
Social Network
Consumer Software
Experience
Software Engineering Manager
Discord · Full-time
Oct 2022 - Present
2 yrs 10 mos
Software Engineering Manager
Google · Full-time
Aug 2020 - Aug 2022
2 yrs 1 mo
Led a team of 7 within resource management in Cloud.
Code.org
Dec 2014 - Aug 2020
Software Engineering Manager
Oct 2017 - Aug 2020
2 yrs 11 mos
Full-stack engineer managing three teams within Code.org engineering, supervising development of student- and teacher-facing tools for our learning platform, and supporting our professional development and marketing efforts. Top contributor on the code-dot-org GitHub repository. Key technologies: Ruby, Rails, Sinatra, JavaScript, React+Redux, Node, Electron, AWS.
Software Engineer
Dec 2014 - Oct 2017
2 yrs 11 mos
Full-stack engineer bringing computer science curriculum to every school. Developing CS education tools and tutorials including the Internet Simulator, Game Lab, Maker Toolkit and Star Wars: Building a Galaxy with Code. Led the team in a test stability effort that took our CI pass rate from 30% to 90%. Top contributor on the code-dot-org GitHub repository. Key technologies: Ruby, Rails, Sinatra, JavaScript, React+Redux, AWS.
PopCap Games
Jan 2013 - Dec 2014
Software Engineer II
Sep 2013 - Dec 2014
1 yr 4 mos
Full-stack engineer on Plants vs Zombies 2. Technical lead on incentivized ads integration, leading to significant revenue boost. Handled integration of iOS8 purchase features with low defect rate. Helped to build several plants and zombies; tech lead on Big Wave Beach Zomboss. Key technologies: C++, Objective-C, Java, JNI.
Software Engineer II
Jan 2013 - Sep 2013
9 mos
Full-stack engineer on Plants vs Zombies Adventures. Gameplay programming on in-house engine. Parallelized metrics caching system. Key technologies: AS3, PHP, Javascript, MySQL, Vertica.
Graduate Student
Carnegie Mellon University
Aug 2011 - May 2013
1 yr 10 mos
Work on professional-level projects in Entertainment Technology.
Education
  • 2011 - 2013
    Carnegie Mellon UniversityMET, Entertainment Technology
  • 2005 - 2009
    George Fox UniversityBS, Computer and Information Science