tlm-partners-inc > tlm-partners-inc Employee Directory > Arielle Chongco
arielle-chongco-795491b9
Last updated: Yesterday
Arielle Chongco's Personal Email and Phone Number
Find unlimited person contact information for free with noon.ai.
Arielle Chongco
Senior User Interface Engineer
Find email
(free lookup!)
Find phone #
(free lookup!)
Location: Los Angeles, California, United StatesApprox. Years of Experience: 8
Arielle Chongco's Current Workplace
TLM Partners (acquired by Endava)
Company Size
51-300
Amount Raised
$0.3M
Enterprise, Mid-tier, and Indie game developers come to TLM Partners for our dedicated staff of development talent we endearingly call MONSTERS. Whether you are looking to hire 1 dev or a team of 100, TLM Partners has the skills, technical expertise, and ‘monster’ power to execute your vision…on time AND on budget.
Show more
Notable Investors
Staffing Agency
Professional Services
Experience
TLM Partners (acquired by Endava)
Nov 2020 - Present
Senior User Interface Engineer
Jun 2024 - Present
10 mos
Skills: C++ · Multiplayer Games · Oculus Rift · Playstation · Programming · Project Management · Prototyping · Unreal Engine 4 · Unreal Engine 5 · Virtual Reality (VR) · Xbox
Lead UI Developer
Oct 2023 - Jun 2024
9 mos
-Facilitated alignment of goals between production, design, and engineering team -Broke down designs into 1-2 day estimated JIRA tickets to be assigned to engineers -Reviewed designs for any unhandled cases to follow up with designers -Load balanced tasks with leadership among engineers -Assisted in mentoring junior engineers by pair programming and discussion over Slack -Created documentation for common tools and techniques used throughout the project while also keeping engineers up-to-date with the latest -Coordinated meeting for and created initial documentation of requirements, estimates, and responsibilities for UI/UX engineering department for a console port project Skills: Project Management · Unreal Engine 5 · C++
Software Engineer
Nov 2020 - Oct 2023
3 yrs
-Earned commendation across various outsourced projects for consistently delivering high-quality results, receiving praise for exceptional performance and contributions. -Played a key role in the later UI development for Back4Blood up to launch and Immortals of Aveum shortly before launch -Contributed greatly in the development of the UX and UI for an unreleased multiplayer VR title -Innovatively crafted rapid prototypes for diverse UI interactions within the VR space, demonstrating expertise in developing in-game "touch" interactions and refining the manipulation of 3D menus -Worked on various systems for Back4Blood's UI including mouse interaction with the weapon wheel, hidden dungeon objective points, and social menu interactions and behaviors -Supported and implemented UI features for Immortals of Aveum related to crafting menus, talent menu, and more Skills: Unreal Engine 4 · Oculus Rift · Multiplayer Games · C++ · Unreal Engine 5 · Prototyping Immortals of Aveum – Official Reveal Trailer Back 4 Blood - Official Release Date Trailer
Virtual Reality Software Engineer
CBS VFX · Part-time
May 2020 - Oct 2020
6 mos
-Developed exclusive VR promotional demo -Contributed to Virtual Production setups leveraging experience in Unreal Engine Skills: Unreal Engine 4 · Oculus Rift · Prototyping
Virtual Reality Consultant
Nickelodeon · Full-time
Feb 2018 - Feb 2020
2 yrs 1 mo
• Created experimental games in Virtual, Mixed, and Augmented Reality using Motion Capture and Unreal Engine4. • Developed a Virtual Cinema pipeline using Optitrack, Motion Builder, C++, UE4, and Face Tracking with Apple ARKit to create quick previsualization of mocap performances and camera movement in real-time CG with timecode • Made networked, multi-camera system in Unreal Engine 4 • Harnessed Unreal Engine 4’s AI Perception, Environmental Query System, and Behavior Trees to create Enemies in a Multiplayer Networked Games. • Collaborated with inhouse artists to create and implement in-game Menus and User Interfaces • Developed Mixed Reality Teenage Mutant Ninja Turtles YouTube show for Comicon Press Junket. Skills: Vive · Unreal Engine 4 · Oculus Rift · Multiplayer Games · C++ · Prototyping Comic-Con Exclusive 🤩 Rise of TMNT Fans Meet Voice Actors in 360 VR Experience! | #TurtlesTuesday Slimezone VR Showdown 💚 Championship ft. Rugrats, TMNT & More! | Ep. 2 | Nick
Software Engineer
Code Headquarters LLC · Contract
Jul 2017 - Aug 2018
1 yr 2 mos
• Worked on a diverse team to develop various multiplayer and Virtual Reality games. • Created extensible, dynamic keybinding menu functionality and UI • Developed early versions of networked Water Resource Management and Animal Trapping features for Outlaws of the Old West • Created networked, drone player character for mixed VR games Slimezone Showdown and Slimezone • Used Unreal Engine’s CPU and GPU profiling tools to identify and mitigate bottlenecks and performance drops • Used JIRA Project Management Tool to review and address various coding and UI bugs for projects Skills: Vive · Unreal Engine 4 · Multiplayer Games · Playstation · C++ · Xbox · Prototyping Outlaws Of The Old West - Reveal Trailer The Mean Greens - Plastic Warfare | PC GAMEPLAY | HD 1440P SlimeZone Virtual Reality Experience | Inside Nick | Nick Animation
Education
  • 2015 - 2017
    UC IrvineComputer Game Science
  • 2010 - 2014
    Pasadena City CollegeComputer Science